Applications
Using Photometric Stereo (PS)
Rough surface description

The description and modelling of rough surfaces is important in the
study of friction, scattering theory, computer graphics, texture analysis
and many other fields. In this section we first describe the classical
techniques used to discriminate and simulate rough surfaces. We then
show how techniques from texture analysis can be used to extend the
scope of surface description.
A rough surface can be treated as a series of discrete points. The
heights of these points are modelled as a random variable. The distribution
of heights gives important information about about the surface---a
rough surface will have a large standard deviation. A large number
parameters have been proposed, however the most common of these, rms
roughness is the standard deviation of surface heights.
 

Measuring surface profile allows the statistical signal processing
technologies to be applied
Although there is a degree of randomness at work, adjacent points
do have some influence over each other. If the height distribution
is Gaussian, then the interaction between different points on the surface
can be completely described using the power spectrum or the autocorrelation
function. Because two Gaussian surfaces that have the same power spectrum
look like different examples of the same type we can use the power
spectrum to model surfaces. A series of parametric models of the power
spectrum have been proposed: Sayles and Thomas proposed a fractal model,
Mulvaney proposed a model of the surface spectrum that is white below
a cut-off wavenumber, and fractal above it.



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